
PHASMOPHOBIA FREE UPGRADE
Can also be used to slow down a hunt.ĭetects near inaudible sounds in an area, and relays the data to the Van.Ī direct upgrade to the regular flashlight.ĭisplays the local temperature of a room. Used to prevent a ghost from hunting for a short period of time. Restores the consumer's sanity by a certain amount dependent on Difficulty. Places salt piles that ghosts can interact with to leave footprints. Used to listen to paranormal sounds in a large range. Provides light when a ghost or player passes it. Can also be used on campfires in Maple Lodge Campsite.

Will provide a video feed to the computer. Prevents ghosts from hunting in a certain radius.įunctions identically to the UV Flashlight, albeit with a larger, spherical radius.Ĭan be equipped on a player's head.

Used for optional objectives, and to provide light. Purchased equipment will be lost if a player dies during an investigation. This equipment must be purchased in the game's equipment store and will not be given by default. Used to detect D.O.T.S Projector evidence. Used to take photos of various ghost interactions for additional profit.Ĭreates a field of green lights when placed. Used to reveal fingerprints and footprints created by ghosts.Ĭreates a video feed, which is relayed to the van's computer. Used to obtain Ghost Writing from a ghost.Ĭan detect EMF presence in the area. Used to communicate with a ghost through questions. Starter Equipment is available from the very beginning, and one of each of the following will always be included on an investigation, though additional pieces may be purchased. Holding active electronic equipment during a hunt will attract nearby ghosts.

Ghosts disrupt nearby electronic equipment whenever they are visible, such as during a hunt or when they manifest (i.e. Players can still exceed the limit, but if they die, the number of that item will be reset to 999, without compensation. The soft limit on purchasable equipment is 999 for each item. smudge sticks and sanity pills) do not need to be bought again if the player remains alive. Items with limited use per contract (e.g. Players who stay alive do not have to collect their equipment at the end of a contract to keep them they will be returned automatically. When a player dies, they lose all equipment they added to the mission, excluding the default starter equipment that is always provided. Equipment may be purchased or sold via the Equipment Store in the lobby.
